Scenery Objects

Scenery Objects are objects that serve to environmentalize the game and propose a similized-realistic scenario, even in fictional maps. Depending on what the object is, and also what it will interpret, sometimes it is also possible to include a script (for animations) and a folder with sound files (such as .wav in general, which only play at specific times in the game, which in case, can be only re-programed by modfiying the .cfg archive located inside the "sound" folder). In the texturing process, you can save your texture or a photo in targa (.tga), Portable Network Graphics (.png), DirectDraw Surface (.dds) or in bitmap (.bmp) format, You can also save your texture in jpeg (.jpg), however, it is not recommendable, for making the game to take much more time to render the texture. These objects can be created through 3D modeling programs:


 * Blender ( Freeware ): https://store.steampowered.com/app/365670/Blender/

(You can also install Blender from the official site, including the older versions of the program).


 * Autodesk Maya  (Payware ): https://www.autodesk.com.br/products/maya/free-trial

(You can try the free version, but the duration is only for 30 days).


 * Sketchup ( Freeware/Payware ): https://www.sketchup.com/pt-BR

(You will need to create an account to download it, and the PRO version of the program can only be bought by paying).